Overlaps between neuroscientific and philosophical perspectives on bodily resistance in the digital
DOI:
https://doi.org/10.17161/aion.v1i1.22402Palavras-chave:
embodiment, neuroscience, aesthetics, virtualityResumo
EN
Contemporary research in cognitive neuroscience is studying the relations between the self and embodiment through artificially inducing out-of-body illusions. By designing speculative body images and transferring the subjects’ perceived embodiment into them, they are exploring the cognitive mechanisms underlying self-perception. In addition to the modifications in the perception of the subjects’ own bodies, we can identify an impact of the out-of-body illusions on space perception. The observation links the research with aesthetic theories originating in the 19th century entanglements with scientific study of human perception, in psychophysics or experimental psychology. The theories formulated by the scientific disciplines were adopted by aesthetics where they persisted until they have proven their full potential in digital media. The claims of Fechner, Wundt and their followers preceded the experimental possibilities of the period, but remained in the intellectual discourse thanks to philosophers like Henri Bergson or Gilles Deleuze.
Virtual space, as suggested by the media theoretician Peter Weibel, is a sensory realm. It is a sphere conditioned by human perception. Therefore, it can be approached as a laboratory for the study of human senses and their agency. The impact of out-of-body illusions on the perception of virtual spaces can, thus, be studied as a creative act. The body, thus, opposes the conventional narratives of its exclusion from the virtual and of its dangers to the embodiment. The perceived virtual embodiment organizes and defines virtual spaces independently from the digital code. The spaces emerging from the perception in the virtual resist previous experience with physical spaces. They diverge from Euclidean space, their functioning and form are fully dependent on the human embodied perceiver. The body resists the power of the digital.
FR
La recherche contemporaine en neurosciences cognitives étudie les relations entre le soi et l’incarnation en induisant artificiellement des illusions de hors-corps. En concevant des images corporelles spéculatives et en y transférant l’incarnation perçue des sujets, ils explorent les mécanismes cognitifs qui sous-tendent la perception du soi. Outre les modifications dans la perception du corps propre des sujets, on peut y identifier l’impact des illusions de hors-corps sur la perception de l’espace. L'observation relie la recherche aux théories esthétiques nées au XIXe siècle issues des études scientifiques de la perception humaine, en psychophysique ou en psychologie expérimentale. Les théories formulées par les disciplines scientifiques ont été adoptées par l'esthétique où elles ont persisté jusqu'à ce qu'elles aient prouvé leur potentiel dans les médias numériques. Les affirmations de Fechner, Wundt et de leurs disciples ont précédé les possibilités expérimentales de l'époque, mais sont restées dans le discours intellectuel grâce à des philosophes comme Henri Bergson ou Gilles Deleuze.
L’espace virtuel, comme le suggère le théoricien des médias Peter Weibel, est un domaine sensoriel. C'est une sphère conditionnée par la perception humaine. Par conséquent, il peut être considéré comme un laboratoire pour l’étude des sens humains et de leur action. L’impact des illusions hors du corps sur la perception des espaces virtuels peut ainsi être étudié comme un acte créatif. Le corps s’oppose ainsi aux récits conventionnels de son exclusion du virtuel et de ses dangers pour l’incarnation. L’incarnation virtuelle perçue organise et définit des espaces virtuels indépendamment du code numérique. Les espaces émergeant de la perception dans le virtuel résistent à l’expérience antérieure avec les espaces physiques. Ils s'écartent de l'espace euclidien, leur fonctionnement et leur forme dépendent entièrement du percepteur humain incarné. Le corps résiste au pouvoir du numérique.
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